The Cover Illustration for CURSE

This is a story of how things went wrong and then went right. It’s also a cautionary tale for indie authors who want to direct their own art.

Victor Minguez did the art for Servant, which I think is awesome, so I naturally wanted him to do the art for the second book as well. I started as I have before by working up a detailed creative brief which stated my goals, suggested color scheme, identified the scene I thought we should illustrate, and provided plently of reference images. The goals for this illustration were that it had to say epic fantasy, fit with Servant, have energy, and pop in thumbnail.

Victor came back with these sketches. I thought all of them were great concepts. The framed and rear view depict the moment before something dramatic is about to occur, as if something dangerous is out in the woods. The front view was well into a dynamic scene. I loved the contrast of the framed sketch, but was drawn most to the dynamic rear view. (Click on any image to see it full size.)

 CurseSketchFramed CurseSketchFront CurseSketchRear

I knew from the last project that we needed to make sure that the illustration would integrate with the title and author’s name. And because we are going to brand the series, in part, by keeping the author name and title in the same position on all the books, I thought we needed to zoom in a bit. I tried various angles. Ultimately, we decided to flip it.

Victor then did another sketch with values to nail it all down. I thought this sketch was awesome. There was energy. It said epic to me. I was drawn immediately to the characters. I thought we had great contrast.

CurseV1SketchValues

So the next step was to start laying in some colors.

CurseV1WIP1

And here is where the cautionary tale begins. I think I have a good eye. I know when something is working. But I’m not a trained artist. And I’m not a trained art director. Which means that while I have a feeling of where in general I might want something to go, I don’t know exactly what will get us there. And that means that sometimes I’m going to do a lot of, let’s try this, nope that isn’t it, let’s try this instead. Naw. Maybe this. And as I begin to ask the artist to tinker, the risk of me directing us into something that doesn’t work, and forcing the artist to work way over his or her budgeted hours increases dramatically. It also sometimes increases the risk of me losing sight of the end goal.

I keyed in on my desired color scheme. But a color scheme is a means to an end. I got trapped thinking about the means, not the end. So I asked Victor to get more gold and blue. Open it up.

CurseV1WIP2Brighter

Can you see me taking us away from the original concept? Not necessarily a bad thing. Art is often iterative. But I wasn’t done. I wanted color. At least, I thought I did.

CurseWIP3ColorBright

Do you see where this is heading? But I had this idea and was determined to see it implemented . . .

CurseV1WIP4

Well, we got to this point. The artist was delivering what I’d asked. And it was shaping up to be a fine piece of art, but it was totally wrong for the book and genre. What’s more I was driving the artist nuts. For every change he’d make, I’d bring up two more. I was way too far into the details. I’d  taken us way off course. And burned up all his hours doing it.

What do you do?

Luckily, I know someone who IS an experienced illustrator, who has worked on many different projects, and who was willing to step in as art director. Most importantly, with me out of the picture, the artist was willing to give it one more go with this new guy at the helm.  I stepped completely away from the process. Here’s what happened in the words of the director (who wishes to remain anonymous).

ART DIRECTOR TO THE RESCUE

The goals for this image were to say fantasy and be eye grabbing at a very small size. I was brought on to accomplish those goals. I think we all felt that the image was too peaceful. It contradicted the feeling of danger we were going for.

Take two: John gave me the old thumbnails that Victor had. At first I looked to see what could be salvaged from the old completed painting to use in the new, but ultimately Victor came up with a more dynamic sketch, and we decided to go for it.

CurseV2Sketch

So we started there. The processes was an iterative one. Victor blocked it in, and we nailed down the values/black and white image. Values are the underpinnings of a painting; you want that to work on an abstract level first. Meaning if you didn’t know that it was a painting of Talen and River riding away on a horse, would the value patterns still be both striking and pleasing? There is no point in proceeding with a painting if either the drawing or the values are failing. After that came the color study. 

CurseV2ColorStudy

Once nailed, we went to finish.  Victor really put his heart into this and it turned out awesome!  He’s got great talent, and is a pleasure to work with.

CurseV2FinalV1 

JOHN AGAIN

Are Minguez and Un-named Director good or what! It says epic fantasy. It says action. It has the level of darkness and energy we need. And it looks like it belongs with the cover of Servant. It’s going to work great, and I think the cover will pop in thumbnail, especially when we add the title (white, like Servant) and author’s name (probably a bright color taken from arrow head or horse shoe).

So lessons learned from this and the previous covers:

  1. Authors are not artists. Just because you know in general what you want doesn’t mean you have the ability to direct a project the way it should go. If you’re not careful, you will shipwreck the project.
  2. Having an experienced art director on board can do wonders.
  3. Keep the broad end in mind; try your best to let the artist focus on the means to that end. This doesn’t mean you don’t provide a lot of image reference up front, but you’re paying the artist for a reason.
  4. It’s helpful for the artist to estimate a total hours they’ll work for the project, even if you’re not paying them an hourly rate, and then keep you up-to-date on hours worked. This way you are forced to use their time wisely. You only have X hours to spend. Spend them on dumb changes, and you’re going to end up with something that’s half-baked.

And now a mystery.

I want you to look at the final image again. It’s not actually the final, final image. We had to ask the arist to make one more change because something was off. I will give you a hint. The change had to be made in the lower 1/4 of the image. Look at the image and see if you can find it. Do you see it?

In the next post about this art I’ll both reveal what needed to be changed and tell you something about this artist that I think you’ll find both inspiring and amazing.

The MacFarlane (Tor), Correia, Hines Cage Match: Put It In The C Story

Larry Correia is a big-booted barbarian who likes to fight in a cage. And a lot of us love to watch big-booted barbarians go at it.

We like demanding matches. We like a little blood and good sportsmanship (of course, sportsmanship in the cage is different than in other venues). And we respect both sides for showing up and giving it their best.

This last week Larry Correia battled with Alex Dally MacFarlane (and Tor, the silent partner, who thought her new column would be a great idea and has given her their big platform to talk) and Jim Hines. If you didn’t watch the match, here are the links.

I’ve enjoyed reading the give and take in this fight. For me, the barbarians seem to have landed more blows (and done so with many more funny and memorable one-liners.) But that doesn’t mean Alex Dally MacFarlane shouldn’t crusade.

And I mean crusade, as in battle.

Underneath it all MacFarlane wants to change something. She wants to change hearts and minds. A lot of us want to change hearts and minds about various things. A lot of us will show up and risk getting bloody for such things in a variety of settings. Heck, Correia the Barbarian was even willing to spend two years of his barbarian life trying to change hearts and minds in a setting where big boots are not allowed (poor Correia, more sad puppies).

But here’s the deal.

If you want to win someone like me, you’re going to do it not by scolding or brow beating me or by mandating something and then trying to back it up with sticks.

You’re going to do it by writing something so delightul that I cannot but help listen to you.

You’re not going to tell me what I can’t write.

You’re not going to tell me what I must write.

You’re going to model writing that makes me want to write that thing.

You’re going to be like Tolkien and spawn five decades of writers who want to do nothing more than imagine worlds filled with strange races and wonderous settings and weird talking tree men who have lost their wives.

You’re going to invite like-minded folks to join you in creating wonders. Or in just having a good old time.  And not worry about other writers inviting folks to their creations, which might be totally different from yours.

And those wonders and good times are the things that will work the magic.

Miguel Sabido is a master of entertainment with message. Here’s a great piece in The New Yorker introducing him, his work, and methods. Notice what made his stuff so effective. The new ways of thinking he wanted to offer were never found in the A story. They were never found in the B story.

Why?

Because the number one thing the story had to do was suck people in (entertain).

And so the new thing to consider was in the C story.

MacFarlane, put it in the C story. And build a Middle-earth. Or a ring world. Or at least some vampires that sparkle.

In the meantime, I’ve got a barbarian book on the shelf that looks like a mighty good time. I think I’m going to give it a read.

LTUE schedule

Life, The Universe, & Everything is an awesome writer’s and science fiction & fantasy conference. This year’s will run Thursday, Feb 13th through Saturday, Feb 14th and is going to be packed. There will be presentations and panels with Orson Scott Card, Brandon Sanderson, LE Modesitt, Jessica Day George, Lisa Mangum, Larry Correia, and dozens of others.

For those who missed my presentations at LDStorymakers last year, this is your chance to see them.

VIVID & CLEAR (Friday at 7:00 PM)
Despite the often repeated 11th commandment for writers—show, don’t tell—writers NEVER show. They can’t. It’s all tell, tell, tell. The trick is to tell in a way that helps your readers imagine with such vividness and clarity that your story triggers an emotional response. In this hour we’ll explore a number of simple but powerful prose techniques that help you do just that.

STORY TURNS (Saturday at 9:00 AM)
Story turns–cliffhangers, rugpulls, plot twists, reversals, surprises, revelations (and more)–are a core part of an exciting plot, pacing control, and making a reader want to turn the page. In this workshop we’ll explore the main types of story turns and how they work so you can use them in your writing.

I’ll also be participating in the RULES FOR WRITING MAGIC panel (Friday at 5:00 PM).

For more details about all the wonderful panels and guests, go here: http://ltue.net/Schedule